Subject: Morphing textures & states Date: Thu, 5 May 94 01:57:00 UTC From: w.graham6@genie.geis.com States are only associated with textures as far as the original Lockstate. To morph texture parameters while also morphing an objects geometry, you do it the old way in the Action editor. To do the same, but you want to have the texture's parameters morph AND have the texture tack, you simply make sure that the two objects have the same original geometry and Lockstate, and on the second object, have your 2nd set of texture parameters loaded. Do the morph and be amazed. Remember, on an Actors object timeline in the Action editor, you can freely mix multiple copies of an object with different States and different objects with the same point/edge count as in 2.0 and earlier. -=> RETURN TO CONTENTS!<=-