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Subject: Morphing textures & states
Date: Thu,  5 May 94 01:57:00 UTC
From: w.graham6@genie.geis.com

States are only associated with textures as far as the original Lockstate.
To morph texture parameters while also morphing an objects geometry, you
do it the old way in the Action editor. To do the same, but you want to have
the texture's parameters morph AND have the texture tack, you simply make
sure that the two objects have the same original geometry and Lockstate, and
on the second object, have your 2nd set of texture parameters loaded. Do the
morph and be amazed. Remember, on an Actors object timeline in the Action
editor, you can freely mix multiple copies of an object with different States
and different objects with the same point/edge count as in 2.0 and earlier.


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